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I haven't worked out the particulars of it other than it is only called when needed, but having the address should help out.ĭoors can be opened faster by moving backwards on the same frame you press A to open it.
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The RNG ( address 03004D60 through VBA) is affected by waiting on the title menu and by moving two steps. If necessary, it is viable to purchase Cone of Cold scrolls and get some Lv1 Wizards to use 'em on large groups, though this takes luck. * Waltz to the endgame with ridiculous stats * Get Akordia at floor 6 and ditch the starter Cleric - Again, EXP issues * Glitch-boost Strength to phenomenal levels (and other stats if necessary) * Get to level 3 for access to Bull's Strength and other stat-buff spells * Work your way to the third level, skill-open the rusty chest, get the Magical Cape * Grab Knucklebones and ditch the starter Wizard, she starts with some useful EXP. Also instantly slays stuff for fun and profit. * Abuse Sleep on living targets (stops their actions and allows instant death fun with follow-up physical attacks - against a group per casting!) * Kill the fodder soon - You need EXP for your spellcasters. * Begin with a Wizard, a Cleric, and two fodder You might want to investigate this for a little bit. The desync at the end is me putting in the rest thing afterwards in TASEditor Studio and not compensating in the battle afterwards.ĮDIT: YouTube Encode for those who can't BizHawk.
Eye of the beholder maps snes movie#
This is the movie of my tinkering it syncs on the EUR 5 language version and on Venom's U Dump. The only reason this is a thing I'm posting is because I think it'd be a neat AF submission - when you're not watching boring fighting, you're being spun senseless from the basically instant movement. The door opening seems to take 50 frames but I'm not entirely certain right now and need to retime it. I've started messing around with the first floor, but I'm having trouble figuring out the RNG - if anyone's interested and able, help would be appreciated. (To use a more accurate, if less comprehensible, comparison, it's essentially Unlimited Adventures updated to 3rd Edition and fed the Eye of the Beholder campaign as the adventure module, then stripped down to fit the GBA.) The key differences between the GBA version and basically all prior versions is that the GBA version's battles are third-person isometric tacticals as opposed to a pseudo-fps RPG. differences that may make it worth at least experimenting with, if not doing a proper run of. So I don't know if any other versions of Eye of the Beholder are being worked on - I would suspect that the SNES version would be the preferred one for a movie if the DOS original can't be made to work, but the GBA version has a few.
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